3-4 Hours Exercise Not Enough

I just read an interesting post from Copenhagenize, Can You Afford NOT to Use Your Bicycle for Commuting?. Lars Barfred argues that most of us are not even close to reaching the limit of what our body can handle when it comes to physical activity:

Even if you do the weekly 3-4 hours most governmental health organisations tend to advocate, you do not exceed 50% of what you were born to. [...] It is probable that the recommendation of 3-4 hours a week, is more based on what the health boards believe is realistic to encourage, and will not scare too many people away.

I believe that if you only try to bike for transportation, you’ll be surprised by how far you actually can bike. All of us can bike much further than we think, just like Barfred explains how comedian Eddie Izzard demonstrated that he could run much further than most people thought he could:

Izzard clocked up more than 27 miles – further than a marathon – every day, six days a week, since he set off on July 26. The man who trained for only five weeks before his Herculean effort found things became much easier once he hit the road. When he started, he was completing the daily distance in around ten hours. By the time he had finished he had halved his time to a little over five.

Barfred also explains why biking is a good form for base exercise:

The bicycle is gentle on joints and tendons, provided you do not stretch your knee fully during revolutions. Runners are often injured, which is why bicycling is the best base exercise you can find.

Office Bike Challenge

As we mentioned in A Shift to Motivation, our thesis project will involve an online platform for riders to track their rides along with game challenges that can be hosted between friends, co-workers and strangers. For our Public Interfaces class, we want to focus in on one type of challenge that can be hosted in an office where 4-person teams compete for riding the most miles.

Having teams compete will hopefully create an interesting dynamic where contestants at different levels will cheer each other on, instead of mainly competing against each other like the setup in the previous King of Two Wheels challenge.

We’re also switching from tracking with yarn and pins to an online display based on tracking with an app. The tracked routes can be projected in the office as seen in the model above, or alternatively displayed on a monitor. Along with the projection, we are designing a physical installation for the office space to engage all office employees to cheer for the game contestants. They will participate by sending a cheer to contestants through an old-school dial phone. The cheer will either enter the contestants’ phone as a text message, or be read out loud to the contestant if s/he is currently biking with earbuds or is using our awesome thesis helmet with speakers.

The interface in the model requires that we send an installation package with the phone and photos of the contestants to participating offices. We believe this installation will create a larger buzz around biking in the office environment, and give the participants the attention they deserve. However, offices could also participate without the package—just by projecting the web interface, and using mobile phones to send cheers to contestants. The most important thing is obviously to get more people to get excited about riding their bikes!

A Shift to Motivation

We decided to shift our focus to motivation. While we want to have live voice directions as a feature, tracking is the key component. Rather than only a device, we are making a movement; A movement toward getting more people to discover their human superpowers through biking. What does this mean? Well, we feel alive and empowered by biking and want to spread the love. In other words, we want to build a movement to get more people to bike. It will be a game-like platform consisting of a website, mobile app, sensing and talking helmet, and game challenges in which the city is the game board.

PAINTING THE CITY
Our audience are those not yet convinced of biking as a primary mode of transportation as well as the casual and committed commuters. Through riding and tracking their rides, they can make a visual mark on the city map. They would simply be painting the city through the trips they take on their bike with their chosen game color. The website will be dominated by visualizations of rides. Riders’ tracking activity is displayed, and comparisons can be made between friends, neighbors and strangers.

GAME CAMPAIGNS
Bikers can simply share their own visual bike story through tracking. However, a biker can also make their everyday rides more interesting and motivating by initiating game challenges between their friends. Games at both small and large scales can be hosted. Games involving a group of people would be more like campaigns challenging individuals to team up, ride more and explore their cities. These campaigns can last for a short or long period of time, and can be hosted within social networks or physical workplaces.

TRACKING AND PINNING
Tracking should be a consistent activity where every ride is recorded by the app. To ensure consistency, the start and stop will be triggered automatically by a sensor in the helmet. Along with the tracking sensor, the talking helmet will facilitate digital marking and remembering places or moments on a ride with the ‘pin’ button. This button is also an open framework for other connections to be made between bikers. However, the helmet is not required for riders to participate. We hope to allow for people to use earbuds with a button to provide an experience somewhat similar to that provided by the helmet. We want the barrier to entry to be low, so the only piece required to participate is the app.

With this shift, we believe the magic lies in telling your bike story through data-tracking, comparing data, getting to know your neighbors and in building culture through a community of people riding their bikes.

Hardware Update

In the previous hardware post, I wrote about a few different directions we could go to integrate sensors with a mobile app. The simplest way, however, is to re-program a button on an existing bluetooth headset or wired earbuds. To start, we can write a basic mobile app that will do ‘what we say’ when the button is pressed. For example, with the ‘pin’ feature, when the button is pressed the app will record the longitude, latitude and/or time.

I found these wireless headphones the other day. While Apple’s wired earbuds will work just as well for initial experimenting, these could be a great wireless option. They both stream music and handle phone calls, as well as have the button input.

Audience and other thoughts

On the wall there are some questions my teacher David Womack wrote down while I was talking through our thesis concept. The thesis group session and all the conversations Carrie and I have had lately about concept and focus has led to lots of thoughts floating around in my head. I’ve tried to write down all of them here. It’s unfortunately very close to a brain dump. Hopefully we’ll get this content more structured soon!

AUDIENCE
The not yet convinced, maybe yes
Our goal for this group: Get people that don’t bike to bike.

The newborn, maybe-yes
Our goal for this group: Get casual riders to ride more, to commute.

The commuter/confident biker, yes
Our goal for this group: Get bikers excited about the in-ride experience. Get them to share the love, to cheer each other on.

MOTIVATION
There are a lot of motivational aspects to dig into. Lately we’ve been discussing a hybrid of a digital and physical implementation of the game in an office environment. We thought about ways to create a physical game kit where all contestants photos could be placed on a wall with the possibility to push a button to send a cheer, or simply a way to text a message to the contestant etc.

Some ideas:
Send a cheer, send a song, send a SMS or a voice message. An SMS could be read out loud to the user if he/she is riding.
Let people on team know when you’re riding automagically.

CHALLENGES ON DIFFERENT LEVELS
Our users can track their rides consistently to tell their own individual story. In addition, we want to create challenges on different levels for people to opt in to. When creating challenges, the timeframe is important! We need to consider the fact that it typically takes 4-6 weeks to create a habit. Challenges can be between:
- individuals
- friends
- groups of friends
- teams in office
- departments in offices
- companies
- neighborhoods
- cities

STORYTELLING THROUGH TRACKING, PINNING, ANNOTATING
Your individual story can be visualized through a line on a map, as well as highlighted incidents such as:
- got a flat, chain jumped off
- stopped by friend for dinner
- tried a new route
- found a cool art gallery
- wine & work at cafe
- stumbled upon a biking friend
- talked to interesting biker that works at a gallery right by my office
- listened to a nice song
- took a photo of the beautiful sunset by the Hudson river greenway
- surprised by rain

Some ideas:
— Can biker be prompted later on to explain pauses in movement (i.e. when stopping at grocery store, or when stumbling upon a friend and stopping to chat)?
— Can tracking device learn stuff about biker after a while? If I say I stopped at Rucola once, the next time I stop at exact same place, platform could assume and show Rucola as the destination automatically.

ANALOGS
Community building sites trying to motivate people to do lifestyle changes through tracking behavior. Should research these. The price on the trackers was noted to show how much people are willing to pay for these kind of things.
Nike+
The Carrot
Jawbone – UP wristband ($99)
Fitbit ($99)

Four Traits of a Game

One way of motivating people to do things they didn’t really think they would do, is to make a game out of it. Gamification if you like. From Jane Mcgonigal’s book, I’ve found her defining traits of a game:

“The goal is the specific outcome that players will work to achieve.” It gives players purpose.

Rules place limitations on how players can achieve the goal.” They push players to “explore preciously uncharted possibility spaces” and “unleash creativity and foster strategic thinking”.

“The feedback system tells players how close they are to achieving the goal.” This refers to points, a score, progress bar or levels. Real-time feedback pushes players.

Voluntary participation requires that everyone who is laying the game knowingly and willingly accepts the goal, the rules, and the feedback.” It establishes common ground between players.

She says that everything else in games works to enhance these four primary traits. Wow.

Story Model, v.1

In my thesis workgroup, we are using a story model to help us delineate the intervention we are making with the thesis project. This is version one.

WHY: To create seamless and extra delightful bike rides

WHO: casual commuter, committed commuter, the ‘not yet convinced’

WHAT: framework/digital toolset for a better riding experience

WHEN/WHERE: during a ride, before and after a ride, ‘hunger moments’, planning periods

WHO BY: creators, bike nerd developers, bike community

HOW: mobile application paired with a physical helmet

Concepts worth thinking about:

  • bike commuter bus, arranges friend meetups
  • person becomes a ‘bookmark’ in the city
  • auto-track behaviors
  • compare miles with other interesting facts in person’s life
  • use additional hardware forms to increase sensory feedback: vibrating wristbands, blinking light handlebar attachments

Mobilizing Superpowers

We took on a minor side project last week—to create a movie about our classmates’ internship experiences this summer:

As we are most definitely going to create more videos in the future to tell our thesis story, we thought this was a good opportunity to practice. We used the same formula as for our video for King of Two Wheels to try to make the process as smooth as possible. We learned: (1) we will never edit in iMovie ever again; (2) to create a video always takes longer than expected, even if you get better at it, seriously; and (3) do not take on side projects if you want to move forward with your main projects.

That last one is only halfway true, though. Showing our video to a room full of people at our department’s Open House on Saturday, led us into a few interesting conversations with people—conversations we made sure evolved around biking, of course! And as we were distracted by internship stories and video editing most of last week, the guilt forced us into having an epic thesis meeting for about 6 hours last night at a new cafe we found in our hood, Two Moon:

We spent a few hours doing some final edits to a blogging scholarship application essay, and gave it the title Human Superpowers and Talking Helmets. After the application was sent, our conversation went from mainly being about talking helmets, to evolving more and more around the superpower part; how to get people in touch with their human superpowers through biking. We talked, we role-played, we drank mulled cider, we drew on the back of napkins:

Napkin about the commitment curve, painting a city through biking, and personas. Yeah, we need to create some fake people!

Napkin about building a platform for behavior change. Big words from little women. Yup.

Nothing is formalized yet. We’re just publishing some napkin material to remember our conversations. But I think we felt last night that our thesis is going more in the direction of motivation and superpowers than toward the talking helmet. We are in no way giving up on the helmet. However, maybe it will play a smaller role than we initially thought.

“Pin” a place

As we are interested in exploring the aspect of discovery in an urban environment, there are a few analogs out there. Foursquare, Yelp and Google Places are some typical examples. However the app Matchbook seems to be pretty straightforward in doing exactly what we want our bikers to do. Discover a place in the physical world, hit a button to “pin it” on a map, and get it added to your list of favorite places. I will download the app and test the functionality right now.

“Think of it as like Foursquare or Yelp, except without all the distractions and complications of check-ins, reviews, social networking and everything else those services offer. Matchbook is just about bookmarking your favorite places.”
-Vator (from the Matchbook web site)