Rubber ducking is an informal term for talking out loud to solve a problem. The idea is that by talking to an inanimate object, like a rubber duck, you will hear the cognitive dissonance, and realize how to fix the problem. This concept is well known to programmers when debugging code, but we believe our interaction design thesis process could use some debugging as well.
Howard is our duck, he is made of leather, and he nods at about the same pace to what we say as any rubber duck would. His mission as a blog mascot is to help us make sense of our thoughts, and share information and progress with each other and whoever else wants to hear. Our thesis process is open – feel free to contribute with your thoughts!